September 28th, 2003
1.08h Released! DOWNLOAD
- addition of
experimental ee_auto class
September 27th, 2003
I've decided to design a new
website. I'm surprised this one has lasted this long, since
early May. I tend to get bored of colours pretty fast. I also
want to emphasize on my EEngine which has
been my focus for the last 5 months.
I'm graduating from
on Monday (Majoring in Game Development and Applied Programming) so I
expect development of the new site will begin right afterwards.
I'll update the EEngine one more time before I start working on the
site full time, I will include the experimental ee_auto class
into EEngine 1.08h. This site will of course be up as it is my
September 24th, 2003
Just finished a car demo and I will be adding
an auto class to the next EEngine version. User will be able to
import a body and wheels for customization.
September 21st, 2003
- EEngine 1.07h released. DOWNLOAD
-- added ee_terrain framework to accommodate ee_terrain in development
-- added DIRECT3D #define in main.h
-- changed default particle diffuse colour to rgba(255,255,255,255)
-- added defensive coding to ee_object
-- fixed ee_object material and texture MEMORY LEAK!
September 2nd, 2003
- EEngine 1.06h released. DOWNLOAD
-SI-INBOUND v1.0 Released! Finally!
Have fun... DOWNLOAD
I will release the code as soon as I tweak and
clean it up a bit, in a few days I think.
August 19th, 2003
- EEngine 1.05h released. DOWNLOAD
SI-INBOUND ready for public release
AUGUST 7th, 2003
The game is in the final
stages before release. Here's a nice screenshot :
Wanna try it out?
REQUIREMENTS: DirectX 9 , 1000+Mhz
JULY 30th, 2003
- EEngine 1.04h released. DOWNLOAD
JULY 25th, 2003
- EEngine 1.04h might be out soon as I have been adding many new features
as well as fixing small bugs.
- A EEngine Space Invader game is in the works as well, as it has been my
main focus this last week. So Stay Tuned for that one.
(est. Release Mid August)
- Within a few weeks I will also start development on my 3D Terrain
JULY 17th, 2003
EEngine 1.03h released. Check accompanying
ReadMe file for details.
JULY 16th, 2003
I have just released a Demo
showing off my new addition to the EEngine. DirectInput is shown off
in the EEngine Demo 009 :
EXE both released.
DirectInput will be available in the next released version of the EEngine
which will most likely be tomorrow morning.
Just created a small timer application,
demonstrating the accuracy of my ee_time class.
EEngine Demo 008 is ready for CODE
or EXE download.
I just got the ee_time class
finished for use within my EEngine. I'll also make a few time
applications to showcase my new ee_time class. Now my applications can be
accurate and do not rely on the frame rate anymore. Next thing I need
to learn is terrain collision detection. It will take some research, I
have a couple idea's but i don't know if they are even possible.
The EEngine 1.03h will be released within the next few days.
Just finished ee_input for the
next version of the EEngine 1.03h. One more thing before the next
release I need is ee_time to work properly.
application available: EEngine Demo 007 Game 001. I currently in
development of a timer class as all my applications so far have been relying
on the frame rate for accuracy. The project shouldn't take me more
than a week and will be included in the next EEngine release 1.03h.
Uhhhh and I still haven't gotten around to thumb nailing my artwork, for
that I apologize.
YAY Summer is here... I
really,really need a tan... I have turned extra white in the last few
months, so I'm going to take a few days and put a tan on my white legs. . .
A new version of my EEngine will
be up soon. I am currently adding a new ee_freecamera class which is
an extension of the original with more functionality.
Wow, it's been a busy week for me.
I have 4 projects on their way at the same time and am hoping for a
simultaneous release of all four within the3 next two weeks. They
include a GUI Demo, a HUD Demo , a small game and showoff of technology.
The art gallery is also taking me a lot longer to assemble than I initially
suspected, but fear not, my art will be up soon as well. I have also
finally watched Bruce Almighty yesterday: Comedy 9/10 Overall 8/10 "Too much
Congratulations to New Jersey on
their 3rd Stanley Cup in 9 years.
Stanley Cup Finals Game 7 tonight
[ANA VS NJ]. My Work Experience semester has began at Ai CDIS so I'm
looking forward to an internship at one of the great companies here in
Vancouver. I'm also starting to put my artwork into my portfolio.
I do have a lot of it, so it might take me a day or two to get it all up.
I am currently working on my first GUI Demo and looking at the design , it
Slowly all my work is going up.
Got a few applications in the works which I prefer to work on. Ducks
just tied the Stanly Cup series at 2-2 today. I'm planning to do a
nice GUI/HUD demo tomorrow which I am designing tonight, stay tuned for that
MAY 28th, 2003
Sweetdreams and JEI (the UT2003
projects) have been released.
I retract my previous statement.
XP does NOT suck like a pile of garbage. The trick is to customize the
hell out of it and eventually it'll obey. That automatic restart
garbage is still giving me a headache though, although I've been told that
that can be changed. SweetDreams and JEI are nearing release.
Tomorrow to be exact. I'll have them (both beta) linked or directly
downloadable from my site. Stay tuned, they are looking good.
Once again I apologize for lack of updates, but the before mentioned games
are keeping my fingers busy.
I finally upgraded to WinXP.
What a pile of garbage. Win98 was a quick operating system. Ok ,
so i get a more stable environment, but Battlefield 1942 lost at least 20%
All the processing power goes for the background applications, even though i
manually closed most of them. I'll be happy when i can upgrade to
Demo 003 Sunset/Sunrise Simulator EXE is up, the code and description will follow in the next few
ReadMe available in the EXE
I'm currently busy with getting
SweetDreams and JEI released on May28th,2003
The final versions of the game should be available then, please stay tuned.
Also, I'm currently suffering from what can only be described as the hell
Demo 002. EXE is up, the code and description will follow in the next few
ReadMe available in the EXE
Two weeks until Sweet Dreams
and Jupiter Effect Influx are due for public release. Official
release date for both is May28th, 2003 and we still have critical areas to
finish. The final products will of course be available here.
Canucks lost tonight...feeling a bit depressed but development of this
site will keep my mind occupied for the next few days. My three
stars for this seasons' Canucks : Naslund,
Bertuzzi and Morrison and
the Playoffs : Linden,
Jovanowski and the
Twins (they count as one) I'm just adding content
to all the pages right now... It should 'all' be up and running by
Thursday May15th,2003. Contact information is of course available.
7th , 2003
New site design went up today. How
you like it?